Half-Life:2- [MAX-Pack-2011]



Half-Life 2 [MAX-Pack-2011]
Years: 2004-2007 | Developed & Published: Valve | Language: English, Russian | PC Games | 3.58 GB
Genre: Action | Shooter | 3D | 1st Person | FPS

Preserving the atmosphere of anxiety, and call internal voltage and adding a new realism and interactivity, Half-Life 2 opens the door to a world in which the presence of a player affects everything around him - from the physical environment to the behaviors and emotions, even as both friends and foes .

The player again picks up the mount a research scientist Gordon Freeman, who finds himself awash in aliens Earth, which is rapidly depopulated resources and the population collapses. Freeman imposed on the inevitable role of the savior of mankind from the evil which he released to freedom at Black Mesa. And it is very dear to him many people rely on it.

The assembly includes:
Half-Life 2
Preserving the atmosphere of anxiety, and call internal voltage and adding a new realism and interactivity, Half-Life 2 opens the door to a world in which the presence of a player affects everything around him - from the physical environment to the behaviors and emotions, even as both friends and foes .
The player again picks up the mount a research scientist Gordon Freeman, who finds himself awash in aliens Earth, which is rapidly depopulated resources and the population collapses. Freeman imposed on the inevitable role of the savior of mankind from the evil which he released to freedom at Black Mesa. And it is very dear to him many people rely on it.
The intense gameplay Half-Life 2 in real time became possible only thanks to Source ®, - a new high-tech game engine's own from Valve. Source is characterized by significant progress in the following areas:
Characters: Advanced facial animation system allows you to create game characters to an unprecedented degree of elaboration of the exterior. Using 40 separate "muscles" faces, characters, people convey the diversity of human emotions, demonstrating adequate and reasonable response to the situation in the behavior of the hero.
* Physics: All objects hurled from the pebble in the water and ending with two-ton truck, behaving naturally, completely obeying the laws of physics, taking into account the mass, friction, gravity and buoyancy.
* Graphics: The Source uses a system of generating images with shading, similar to that with which studio Pixar has created cartoons Toy Story ® and Monster's, Inc. ®. It allows you to draw than ever before in computer games, stunning beauty and realism of game environments.
* AI: Neither friends nor enemies do not rush into a fight at a breakneck pace. They are able to assess risks, to choose the best path to the terrain and collect weapons from what is at hand.

Half-Life 2: Episode One
Half-Life 2: Episode One - the continuation of the story line computer game Half-Life 2 in the genre of first-person shooter developed by Valve Corporation. The game is the first of a trilogy of episodes - the continuation of Half-Life 2. In Episode One, use the following version of the Source engine with support for HDR.
A considerable part of Episode One player is interacting with a computer character - Alyx Vance, which is an unusual admission for a series of Half-Life. The episode consists of five chapters, designed for 4-6 hours of play, and a commercial second episode. The game's plot continues the story of Half-Life and Half-Life 2, and begins at the moment, which ended the previous game: a player in the role of Gordon Freeman, Alyx Vance, along with the need to have time to escape from the chaos of the City covered by 17, while the Citadel of the Alliance, which has caused irreparable Freeman damage is not destroyed along with an entire city.

Half-Life 2: Episode Two
Half-Life 2: Episode Two - PC game developed and published by Valve in 2007; localization and publishing the game in Russia was engaged in company Buka. The second part of a trilogy of episodes that continue the story of computer game Half-Life 2 in the genre of first-person shooter.
Following the idea of ??Valve, that each episode should be based on a certain topic, Episode Two focuses on open spaces, distant travel and less linear gameplay than previous games in the series Half-Life. The second episode came out somewhat longer than the first: it 7 chapters (levels), calculated by approximately 8 hours of play. Action game developed immediately after Episode One, in woodland near the destroyed City 17. In the story of Gordon Freeman and Alyx Vance have to get to the White Grove - Base Resistance and transmit the captured rebels in the first episode of the secret data of the Alliance.


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