Autodesk 3ds Max Design 2013 64bit
Autodesk Autodesk 3ds Max Design software provide powerful, integrated 3D modeling, animation, and rendering tools that enable artists and designers to focus more energy on creative, rather than technical challenges.
About Autodesk Inc.
Autodesk, Inc., is a leader in 3D design, engineering and entertainment software. Customers across the manufacturing, architecture, building, construction, and media and entertainment industries—including the last 16 Academy Award winners for Best Visual Effects—use Autodesk software to design, visualize, and simulate their ideas before they’re ever built or created. From blockbuster visual effects and buildings that create their own energy to electric cars and the batteries that power them, the work of our 3D software customers is everywhere you look.
Through our apps for iPhone, iPad, iPod, and Android, we’re also making design technology accessible to professional designers as well as amateur designers, homeowners, students, and casual creators. Whether it’s a kid looking to build a new contraption, a seasoned pro sketching out a great new idea, or someone who just wants to amp up their creative output, we’re taking technology originally built for movie studios, automakers, and architectural firms, and making it available to anyone who wants to create and share their ideas with the world.
Since its introduction of AutoCAD software in 1982, Autodesk continues to develop the broadest portfolio of state-of-the-art 3D software for global markets.
With this release, we tried to do something slightly different. Along with the bigger features, we tackled improving things that might seem small, but can be annoying or cause inefficiencies when you work. For example, we now allow you to move the viewport while creating various entities like arrays so you don’t stop creating, change your viewport, then begin again. Instead, you simply move the viewport while continuing to draw/create. These are old legacy issues, many of you are used to it, but it doesn’t mean it needs to remain that way. We tackled dozens of these workflow improvements and you’ll encounter them all over the product.
We also spent a lot of time fixing bugs and crashers. Over 400 legacy bugs were fixed (things that were in 3ds Max 2012 or earlier) and CAT got yet more attention with roughly 30 fixes by itself. We hope this attention to fixing things is something you all welcome.