Luxion Keyshot3 Pro v3.1.26 (Portable) | 380 MB

KeyShot 3 includes the largest amount of customer enhancements and feature requests introducing an all new animation system, over 300 new materials and 20 new lighting environments.
Communicating early concepts. Trying to make design decisions. Creating marketing and sales images. No matter what you are trying to do, KeyShot breaks down the complexity barriers of creating photographic images from 3D models. Faster, easier, and more amazing than ever before.
In realtime. KeyShot is easy, it doesn't require any specialized expertise. KeyShot has 6 main buttons rather than hundreds of parameters, options, sliders, and adjustments found in traditional rendering programs. It is the perfect tool for anyone who is or wants to get involved with 3D data: industrial designers, mechanical engineers, marketing professionals, photographers, CG experts - you name it. The only limit is your creativity.
KeyShot is FAST

Rather than playing with many parameters and waiting for the result, KeyShot allows you see results at the same time you make changes. Using all of your computers processor power, KeyShot delivers stunning images of your 3D data. The more processors you have, the faster KeyShot gets! And no matter whether you are on a PC or Mac, you never need a special graphics card, nor any dedicated drivers. It just works.

KeyShot is AMAZING
KeyShot features the only rendering engine that is certified by the CIE (International Commission on Illumination). Using scientifically accurate materials and real world lighting, KeyShot delivers the most accurate images in a matter of seconds. And when you combine a 3D scene with a photograph, you can create even more amazing results that you may have never thought of before.
How it works
Step 1: Import your 3D model
Use your BIP files, Alias WIRE, Rhinoceros, SketchUp, SolidWorks (PC only), SolidEdge (PC only), Pro/ENGINEER, IGES, STEP, OBJ, 3ds, Collada, and FBX data directly.
Step 2: Paint your model
Use any of the scientifically accurate materials from the material library by simply copying and pasting them onto the model. You will instantly see what your design will look like, with the given material, color, and finish, under the current lighting conditions.
Step 3: Choose your lighting
Simply select an environment image (HDRI). As soon as you change the lighting environment you will notice the effect the real world lighting captured in those environments has on materials, colors and finishes.
Step 4: Adjust your camera
Change angle, distance, twist, focal length - just like a real camera.
Step 5: Adjust your background
Interactively cycle through colors, choose from pre loaded photos, or set your own images as the background for your shot.
Step 6: Enjoy the perfect picture
It is all happening in realtime - in front of your eyes.
You are done!
Interactive wysiwyg raytracing
Photon mapping
HDRI lighting
Global illumination
Ambient occlusion
Final gathering
Environment shadow casting
Self and inter-object shadow casting
Environment reflections
Inter-object light bouncing

Highlights of the new release include:
Significantly faster realtime interaction. A new, rapid, high-quality shadowing algorithm takes full advantage of multi-core CPUs, delivering smooth, noise-free results instantly
Optimized workflow through new interface
Drag and drop capabilities of materials, textures and envrionments
A scene tree that makes interaction with mulitple parts and models a snap
A new innovative labeling system allows any number of labels to be added to any material
New import pipeline supports many more file formats on both PC and Mac
With this update we introduce time-saving new features and improvements including a new, unique metallic paint material, interactive HDR editing that allows real-time editing of the lighting environments, material templates that allow 3D professionals to �auto-paint’ their models, network rendering to queue render jobs and spread them across multiple computers.
Metallic paint
The metallic paint now includes the option to render realistic metallic flakes. These can be added to the material by using the two new parameters shown in the box below. Easily control flake size and visibility with simple sliders – all in realtime.
Material templates
Material templates are customizable templates that allow users to automatically assign materials to any model on import. For example, if a shiny plastic is used on several products KeyShot can be customized to automatically assign a shiny plastic to all parts that include the name “shiny plastic.”
Environment editing
Have you ever wanted to adjust hue, saturation or boost existing lights in your lighting environment? The new HDR editor makes it possible to perform these tasks on the fly with instant feedback applied to your lighting. The examples below use the “Conference room 3k” environment.
Improved texture mapping
The manipulator will now correspond with the center of the projection. This will be particularly helpful for mapping labels and textures around cylindrical objects. In addition, the “position” button has been added to the manipulator as shown in the dialogue below. This will allow the center of the projection to be designated by interactively clicking on the model.
3Dconnexion certification
We are proud to announce that KeyShot 3.1 will be officially certified to work with all 3Dconnexion devices.
Network Rendering
Network rendering is now available with KeyShot 3. This much more robust version introduces an installer, a queue with manageable jobs and the ability dynamically add or remove slaves from the network even while jobs are being processed. Animations and stills can be rendered using any of the KeyShot 3 render output modes.
Animation interaction
Animations can now be multi-selected and edited in the timeline. Duplicate, shift or delete entire groups of animations in a single click. In addition, animations can be mirrored, cutting the work of an exploded view animation in half.
Maya Importer
Maya scenes can now be directly imported into KeyShot. All hierarchy, material assignments and names will be retained. NURBS surfaces are supported and will be tessellated on import.

Link Extabit:
If links die, I will reupload at here.
No Pass