The Foundry Mari 1.3v2 with Training Resources | 4.8 GB

Mari was developed by a New Zealand company Weta Digital, which used to create films like District 9, The Lovely Bones and Avatar. Mari is intended only for texturing 3D-models. From analogues (Zbrush, Mudbox, Blender, 3d-coat) is different for up to several thousands of large textures (32k to 32k pixels) on the model, greater speed of working with large textures, greater opportunities for visualization, flexible brush engine, supports animation and the ability to create animated textures.

System requirements
Quad-core processor
Windows 7 64-bit, or a Linux 64-bit operating system (Fedora 12 or Red Hat Enterprise Linux 5.4)
250GB disk space available for caching and temporary files (or a minimum of 50GB if you're working on a small project)
At least 4GB RAM
Display with 1680 x 1050 pixel resolution
An NVIDIA graphics card with at least 1GB of RAM and OpenGL 3.0 support (see Recommended Graphics Cards below).
Recommended Graphics Cards
NVIDIA GeForce GTX 480
NVIDIA GeForce GTX 580
NVIDIA Quadro FX 3800
NVIDIA Quadro FX 3800M
NVIDIA Quadro FX 4800
NVIDIA Quadro FX 5800
NVIDIA Quadro (Fermi Series) 600
NVIDIA Quadro (Fermi Series) 4000
NVIDIA Quadro (Fermi Series) 5000
NVIDIA Quadro (Fermi Series) 6000
Size: 4.59 GB

MARI is a creative texture-painting tool that can handle extreme projects. MARI was developed at Weta Digital to handle the massively complex, highly detailed look development work demanded of the texture department by projects such as District 9, The Lovely Bones, and Avatar.

MARI has a creative toolset which puts many stand-alone 2D paint systems to shame, allowing artists to concentrate on painting. The user interface is responsive and fluid. You can paint directly on to models and view the results immediately. Save time and take texturing way beyond what was previously possible.
MARI's unrivalled ability to deal with colossal textures in vast numbers allows their development in intense detail

UV-less workflow that gives the ability to adjust texture size on a per-face level allowing for near-limitless detail
Fully customisable brush engine
'Paint through' and 'clone from' between layers and textures (including 'clone from' on-surface)
'Slurp' brush for smearing and dragging texture
Paint canvas transform, grid warp and free-form 'pin' warp
Blur and sharpen, including on-surface, multiple UV patches simultaneously
Advanced 'healing' brush for seam removal and duplication of texture detail
Filters with real-time preview
Advanced channel masking engine, including mask painting, surface falloff, masking one channel to another, and by depth
Supports customisable real-time 3D shader preview (eg specular highlights, displacement preview via bump mapping, ambient occlusion, layer blending modes, colour correction and more
Customisable tool 'shelves' for brushes, colours, reference images, sharable between artist and projects
Floating point, 16 bit or 8 bit channels
All painting and shading tools are available in 3D projection paint mode and 'flat' UV paint mode
Background plates for reference
Imports multiple camera moves through which the model can be viewed
Spherical environment mapping to simulate a shiny reflective surface
Tiled textures with masking to quickly cover large areas on models
obj model format support
Multiple objects, versions (eg high res or in key character poses), instances, with or without baked animation
Interactively handles very large 3D model data sets, scaling to over 1 million polygons for a single topology or mesh
Supports large textures up to 32K x 32K pixels
Handles thousands of textures per model, over many channels
Seamlessly supports hundreds of UV texture patches
Handles animated geometry and animated textures
Isolate, select, mask and hide geometry per patch and face
Customisable lighting and rendering modes
Massive geometry and texture data sets not limited by the amount of RAM
Dynamic tessellation shader that can preview displacement maps on geometry in real-time
Linux or Windows
High quality turntable rendering
Flatten and round-trip projected textures for modifying externally (for example in NUKE or Adobe © Photoshop ©)
Open and extensible approach to UI, geometry, camera, shading, and supporting light and texture exchange
Import and export as background tasks, allowing the artist to continue painting
Embedded web browser for quick access to community forum
Fully featured and open playtime colour management system
Filters with real time preview and fully featured colour correction
Save states for textures to have multiple versions that can be reverted back to later

The content of the assembly
Mari1.3v2-win-x86-release-64.exe - The installer program
Crack - Crack the instructions for licensing (taken from version 1.2v1, performance tested)
Training_resources - Folder with accompanying teaching materials from the office. site, namely:

Product Tours - video tours of MARI's features (Video: MPEG4 Video (H264) 768x480, Audio: AAC 44100Hz mono)
Getting-Started Guide Assets:
* - Includes blacksmith body and tattoo.png
Blacksmith Assets:
* - blacksmith. Obj files
* - blacksmith colour textures
* - blacksmith dirtColor, dirtMask, dispFine, dispMid
* - blacksmith hairDisp, specGain, specGain_dirt_sweat, sweatMask, tattooColor, tattooMask, veinColor and veinMask
* - textures for the blacksmith's eyes
* - the full anvil texture set
* - the full apron texture set
* - the full goggles texture set
* - the full hammer texture set
* - the full tongs texture set
Animated Sequences:

Year: 2011
Version: 1.3v2
Language: English

If links die, I will reupload at here.
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